Last updated: 2026-10-31
Lob Legends ("the game", "we") is a mobile game. This policy explains what data is processed when you play.
Game progress (coins, gems, unlocked fighters, cosmetics, settings, quest and season progress) is saved locally on your device. With cloud save on (see below) a copy is kept on our server; with it off, nothing is sent to us and uninstalling the game deletes it (unless restored from your Android backup).
While a kill cam or finisher plays, the game keeps a short video of it in memory so you can share it. Nothing is saved on your device unless you tap Share: only then is the clip written to the app's private cache (not your gallery) so the app you pick can receive it, and it is deleted the next time you share or open the game. Clips you don't share are thrown away. Clips never go to us.
So you can get your progress back on a new phone, the game backs up your progress (coins, gems, unlocked fighters, cosmetics, quest and story progress, settings) to our game server under an anonymous account (a random id, no email or name needed). It is on by default; you can switch it off under Settings → Cloud save, which deletes the copy on the server. A recovery code you can show there moves the account to another phone. Deleting your online profile deletes the cloud save too.
On Android the game uses Google Play Games Services to sign you in automatically (you can manage this in the Google Play Games app). We use it only to link your cloud save to your Google account, so a new phone or a reinstall gets your progress back. For this the game asks Google for a one-time code; our server exchanges it with Google for your Play Games player ID and stores only a hash of that ID next to your anonymous account. We do not receive or store your email address, your real name or your Google profile picture, and we don't use Google sign-in for advertising. Deleting your online profile deletes this link too. Google's own handling of Play Games data is described in Google's privacy policy (https://policies.google.com/privacy).
If the game hits an error, it sends a short report to our game server so we can fix it: the error message and its technical trace, the game version, Android or web, the device model and which screen was open. It contains no player id, name or progress. Reports are kept for a limited time (the newest 2000).
If you use Settings → Send feedback, the text you type goes to our game server with the game version, Android or web, and your language. It is not linked to your player id, so please don't include personal details you don't want us to have. We keep the newest 2000 messages.
When you use the Online mode, the game connects to our game server. It stores an anonymous player profile: a random player id, a nickname you choose (shown to other players), your rating (and this season's games and best rating), number of games, wins and losses, when you last played, the players you added as friends and your last 10 opponents (so you can challenge them again; friends see your nickname, rating and whether you are online), the players you blocked, and reports you send or receive (who reported whom, the reason and the name at the time) so we can act on offensive names, cheating or abuse. Reports are kept for up to 12 months. Nicknames are checked against a filter. Leaderboards show your nickname and score to other players. The game keeps a random key to recognise you; the server stores only a hash of it. During a match the server receives your gameplay inputs, the fighter and cosmetics you use, and the emotes you send, and passes them to your opponent. Like any internet service, the server sees your IP address while you are connected. It uses it briefly in memory to limit abuse (for example too many requests) and does not save it.
You can delete your account at any time under Settings → Cloud save → Delete my account (or Online → Delete my online profile); it is removed from the server immediately. Accounts not used for 24 months may be deleted.
To show and measure ads, Google AdMob may collect: the device's advertising ID, IP address, device and app information, and ad interactions. This is used for ad delivery, fraud prevention and — only with your consent where required — personalised advertising. See Google's policy: https://policies.google.com/technologies/partner-sites
You can reset or delete your advertising ID in Android settings (Settings → Google → Ads), and change your consent in the game under Settings → Privacy options. The game never shows ads you didn't ask for: ads only play when you tap an optional reward (for example double coins). Buying Skip Ads gives you those rewards without any ad.
In-app purchases are processed by Google Play under Google's terms and privacy policy. So the game can grant a purchase, it sends our server the product and Google's purchase token; the server asks Google whether the purchase is real and paid. We keep the token, product, order ID and date with your player id, so one purchase can't be redeemed twice. We never receive your name, email or payment details.
The game is not directed at children under 13 and is intended for players aged 13 and older (cartoon violence). We do not knowingly collect personal data from children.
Your account can be deleted in the game under Settings → Cloud save → Delete my account, on the web at https://lob-legends-production.up.railway.app/delete-account, or by contacting us. When you delete it, your profile, cloud save, friends and Google Play Games link go straight away. To handle abuse and fraud we keep reports (up to 12 months) and purchase records (token, product, order ID, date), with the link to your account removed. For data processed by Google (ads, purchases), use Google's controls linked above. For any question, contact us.
ReigniteGames — warriorspiritscardbattle@gmail.com
If this policy changes, the new version will be published at the same address with a new date.